Hello, I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this? I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output…
Hello, I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this? I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output…
Very unimpressed so far and thought it'd be worth getting a post up to find out other peoples experiences are. It's a real shame because Enlighten seems great as a real time solution and it looks great in frostbite. But right now as a baking solution in Unity its very very broken - This is a massive issue for the Unity…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
We're looking for artists that are able to create worlds/environments for mobile games. These environments are needed for a Racing/Demolition Derby game running on unity 2018.3. Technically we'll only need the Max or FBX file from you. But candidates that can provide the unity support would be a huge plus. Two types of…
Unity is much, much easier for small teams. UDK is much much harder to use but more solid and proven. UDK is nice because it is now free to enter the door, but it is still not for the common artist or user. It's too complicated. In fact, not to be too opinionated, but UDK is too proprietary and BSP is outdated and great…
Psychic Bunny is looking for a Unity games engineer. The engineer will have primary responsibility for implementing core features on a game that will involve multiple clients running on mobile devices, interfacing with a shared multi-touch display. The multi-touch display will be running a different interface than the…
Hi guys, I've been trying to get help on unity's forums with an issue where my files being exported via FBX from Maya are coming in black on the hands. But because they're unity's forums, of course I haven't received any help. - The issue is present in unity AND marmoset toolbag, it is not specific to unity - The normals…
Hi All I have a large scene with 60+ shaders in maya that i`d like to export in to Unity, they have diffuse, normal and specular maps assigned to blinn shaders. When I import the fbx files in Unity only the diffuse textures are automatically coming across into Unity as materials,although the other textures are brought in…
I use Max with Unreal and Unity. For a long time I worked with the System Units set to 1 unit = 1 cm, but displaying generic units. Now I switched over to displaying in cm just cause I like it as a reminder. Also it was very embarrassing when I realized years down the road that Max will automatically convert any unit you…