We're looking for artists that are able to create worlds/environments for mobile games.
These environments are needed for a Racing/Demolition Derby game running on unity 2018.3. Technically we'll only need the Max or FBX file from you. But candidates that can provide the unity support would be a huge plus.
Two types of environments are needed: The larger ones under 40,000 tris. Smaller Arenas under 20,000
Here are some of the goals for creating environments:
- The smaller level can have 1 alpha object, like a fence or outside treeline. Transparency on larger levels should be avoided. (No alpha tested textures.)
- 40 texture limit for environment. This gets used up fast, because it includes existing signs, trees, etc.
- Large world needs to large enough to explore and to have several race track paths created within it's bounds.
- The larger levels should also include ramps and room for stunt areas. I will provide a model ramp angles and car trajectory estimates.
- A simplified collision mesh will be needed. Broke into 2 types, walls and ground.
- Collision surfaces are invisible and poly counts can be increase on them to smooth some areas if needed.
- Roads and terrain need to be smooth. Bumpy surfaces will make driving difficult.
- Simple materials that use an alpha to reflect a cube map can be used (no normal maps). Scene's are kept as simple as possible to perform good on mobile.
- Open to suggestions on the the environment. We have a list of locations we would like to have but we are open to your ideas.
- We'll have several textures already done like roads, grass, etc. The more existing textures used, the better.
- Smaller dynamic objects are not needed. We can use existing dynamic objects to populate your world.
Some technical notes. Hopefully you are familiar with a texturing technique where you combine textures
when building environments. In most of our levels, it is common to use several textures that are 128x2048 to reduce the draw count.
When I
learned this technique it was called "Texture Stripping", but I'm sure it might be
called something else. For example: these buildings are mapped so most
tile side to side. Next I stack the building 2 or more times to add
floors to them. Followed by adding detail objects like AC unit, awning,
cutting in doors and adding a roof, etc... I attached one of the 5
textures used to create the city screenshot below.
Feel free to ask follow up questions here since this project is a bit open ended with location and goals.
Please email directly. Mike(at)BeerMoneyGames.com
This is an example of a game texture in the downtown city map.
https://www.youtube.com/watch?v=t4x0ZdAoku0
Replies
WIP
128*2048
Wire