So I know there's been a fair bit of concern over whether Blizzard would get all 'Kotick'd' after the Activision deal, and so far they seem to have been free of any Activision taint. But now: http://eu.blizzard.com/store/browse.xml?f=c:5,c:33 I REALLY hope this isn't the start of something real bad and a sign of things to…
Hi all, The beloved manager of our local Warhammer store has been promoted to a regional position, and a group of us want to get him a custom miniature for Christmas. The character is going to be of his favorite literary character, Sabriel, from the Old Kingdom series (reference images attached). What we would like: - 1:12…
@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
I have received several offers through my Artstation profile to participate in game and animation projects. Most of these projects present themselves in a form of established company and have positions like "art lead" or "art director". However 100% of these requests I have got provide no concrete promise of any kind of…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Description This will be small fighter type space craft with a living space. I have classified three classes of star fighters throughout movies and video games. They would be short range fighters, what I will refer to as strike fighters, and long range fighters. Short range fighters have no FTL drives (hyper drive, warp…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
yiannisk, you are entirely failing to help this thread. What started out as a good discussion and very useful information pertaining to normal-mapping in a number of programs has now devolved into you ranting about how good 3ds Max is while ignoring everyone else and missing the point entirely. Please stop posting in this…
I think you've already got a good understanding of how this kind of anime post-processing works based on your initial post (a faint blurring on a duplicate of the lines layer, some glow effects on the flats, some color correction, and so on). But, attempting to recreate it on your own lines and flats loosely based on a ref…
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…