I keep getting an error message using Quixel, I recently purchased a copy and just started to use it. Error 1: XML error in line 1 - Not well-formed (invalid token). Line:10737 -. var xml = new XML (xmlFile.read0); Where can I get support for this?
I´m doing it with XML which is what the dotscene format uses, which can be loaded into ogre directly. I did my own xml format though. Lights and stuff can be handled like any other format you just have to define a value in xml which gets read as a light in max. For the collision mesh it would be probably easier to generate…
Sorry I was very busy these last days and I did not yet fixed the current errors of the script. Your new error is very strange, I don't understand it : why the script try to to open the xml file on your desktop ? Did you modified the script ? [EDIT] Ha, I get it, do you have put the xml file inside you export directory ?…
Hello, if anybody in the future wants some customization in shi*tty and limited export setup from SpeedTree: You need to go {YOURS_SPEEDTREE_DIR}/texture_packing Then you can select Unreal's UE4.fx and UE4.xml and duplicate that (rename also to fit yours packaging method name). Open it in some code editor (e.g. VS Code or…
Sorry i kind of forgot this thread exists :D So I managed to reproduce the error 8000 with the alpha script, and I fixed it (had to do with inconsistency in the naming of the "thumbs" folder which is supposed to be excluded from processing) Also you shouldnt choose the main Quixel SUITE folder, because the script then…
Hi fellas, iam a quixel mixer user since about 3 days.Out of the nothing my workfile cant be saved no more. Quixel mixer just wont write the xml no more. I constantly download my files (xml;preview.png;and Paint folder) from my NAS/server to my hdd again. Then iam able to open it again, when i want to resave it shouts at…
So basically I saved a file at 530, and then a new file at 930 last night. When I tried to open the one from 930 today, it deleted. So I still have a decent amount of work done.... I was just hoping for something that would save me 4 hours of sculpting, and I also really liked where I stopped last night. I usually just…
I managed to complete remaining scenes and fix some bugs. Now going to a polish phase. This video I call beta version :) https://vimeo.com/1162168564?fl=pl&fe=sh
Hello people Link: https://www.artstation.com/marketplace/p/2NYdy/xnormal-batcher Tutorial : [ame] ChangeLog: v 2.0.0 - NEW UI / UX. should be clearer to use. - Batch log - Less bugs. I'll have to probably update my tutorial video as well :) v 1.7.1 Fixed: - Bug : When Using prefixes: The xml file wasn't generated properly…