Not only did the TSA feel fit to open the container with my computer equipment, they decided that I packed it too well and removed the custom foam liner. All my shit is gone. Off to fucking K`s Denki to replace as much as I can. Time to fill out a claim... and see nothing happen because they will weasle out of it…
In a nutshell: Im modeling away and at some point my hotkey assignments literally change on the fly. Pressing 'W' changes from selecting the move tool to 'undo'. Re-starting maya resets it. It happens very often but I can't seem to nail down precisely which action causes it and nothing in the script window is providing any…
Hello, I'm new to UScript and a friend of mine pointed me to a tutorial on the UDN that shows how to get the mouse cursor to show up and interact with a level in UDK. I'm slowly going through this tutorial, but I seem to be having a couple of issues. I'm getting 3 errors that I'm not sure how to fix. I don't want to open…
ok guys im about to commit computicide , i formatted my laptop wich has an Ati graphic card, i cant remember the name but i know it was one designed specificaly for laptop. io format it with the oem version of XP with SP2 , all good...the problem is it doesnt detect my graphic card...i run the ati catalyst...i instal the…
[FONT="]YAGER [/FONT][FONT="]-[/FONT][FONT="] the developer of Spec Ops: The Line, the next big shooter franchise of 2K Games[/FONT][FONT="] - [/FONT][FONT="]seeks the talents of a Senior Designer who will be responsible for creating and tuning our gameplay systems to maximize opportunities for…
here is the snippet:try( if ( selection.count==1)then theObj = selection[1];--selected object else theObj = pickObject();--pick a scene object with the mouse if superclassof theObj == GeometryClass do --if really picked a valid geometry ( print ("write file..."); tmesh = snapshotasmesh theObj --snapshot the TriMesh of the…
I agree that those scenarios are intuitive. It is different from the hidden/frozen property though. For the "renderable" property, the resulting property is determined with a logical AND:self | parent || result T | T || T T | F || F F | T || F F | F || F For the "hidden" property, the resulting property is determined with…
I wrote once my own binary exporter also for custom engine. The code doesn´t care about modifier´s or whatever is on the stack, all that matters is the final state of the mesh. WHat it does is it takes a snapshot of the mesh/poly (converted to mesh) and read out that data. There was some hack around the UV extraction but I…
Hey PC, So I'm not sure if my workflow is causing this issue or if the Game Dev Gods find it funny to torment me so, but I am having an issue with 3ds Max's unwrap uvw modifier. I'm modelling in 3ds max, exporting to unwrap in UV Layout and when I reimport to max and run an unwrap modifier everything is fine. My UVs are…
3dgamestudio supports md2 right? i cant find the link anymore so i have to post the code... ^^ edit: its maxscript so copy/paste it into a txt file and rename it to md2export.ms than put it into your scrips folder of max and have fun <font class="small">Code:</font><hr /><pre>--MD2 Exporter --Version 1.01 for max 4 --Adam…