Working on a new portfolio piece, id love to get any C&C Just a very rough shape for the hair. i have a few ideas of how I am going to tackle it. The clothing is still rough and needs some refinement. I am mainly looking for any comments on the face. i feel like it is close but not there yet. Anything is more than welcome…
Working on a new portfolio piece, id love to get any C&C Just a very rough shape for the hair. i have a few ideas of how I am going to tackle it. The clothing is still rough and needs some refinement. I am mainly looking for any comments on the face. i feel like it is close but not there yet. Anything is more than welcome…
Working on a new portfolio piece, id love to get any C&C Just a very rough shape for the hair. i have a few ideas of how I am going to tackle it. The clothing is still rough and needs some refinement. I am mainly looking for any comments on the face. i feel like it is close but not there yet. Anything is more than welcome…
Ok busy wrapping up this project, had given up the ghost trying to follow my brief I'd initially penned when Brawl2 kicked off back in May. Anyway so just in the last three wks decided to pivot across making a 3D concept....well sort of, that seems like currently it's predominately morphed into something else entirely but…
Just a couple of quickie models I've finished during the evenings of the last week or so. They are rendered in xNormal (xnormal.net if you haven't discovered this nice 3d viewer/normal map generator yet). Used maya for modeling, mudbox for sculpting and zbrush for parts of the texturing. xNormal did much of the baking.…
Just finished up on this little personal project. He's 4.3k tri's and uses a 2048x2048 dif, spec, normal and gloss map. Little high specs, but i wanted to get the most from my bakes. Modelling in maya 2012 and zbrush, textures in photoshop, rendered from marmoset toolbag. Wires and maps Highpoly headsculpt: Cheers for…
Modeled, painted and rendered in Zbrush, with just 2 days left on my 30 day trial. I'm undecided on whether I should go for a 3D print or not. I'm going to wait and see if I still like it in a couple of weeks.
Here is another bust that I am in the works on getting printed, so any comments or critiques are always appreciated:) Spark Stevston89: Thank you very much, and yes you do:) Popol: Hahah, just what I was going for:)
> A little over 15 months ago, I began to fiddle with the idea of building my own desktop PC, and I drew the first concept sketches of what I wanted it to look like. I wanted to give it the feel of a gaming console, so I wanted keep the machine small and lightweight, and plug all of the interface devices into the front of…
hey guys, looking for more feedback on my new character. Just started with arsh's basebust in zbrush and had to do a quick retopo. Based off a sketch by hurri. Might have to go over and do another detail pass (might've lost the forms and its kinda noisy atm): and my current strogg-ification progress. Still gotta add metal…