hey guys, looking for more feedback on my new character. Just started with arsh's basebust in zbrush and had to do a quick retopo. Based off a sketch by hurri.
Might have to go over and do another detail pass (might've lost the forms and its kinda noisy atm):
and my current strogg-ification progress. Still gotta add metal bits and peices in his face and refine the forms of the face around the horns more.
let me know what you think
Replies
-Nick
still working on his metal implants and shrapnel to be stuck in his face and temples, i really suck at hard edge stuff (anyone got some good tutorials on the subject?)
Was thinking of doing a full body for him but i'd only really be doing the torso and possibly one arm with organics and the rest would all be hard edge modelled (could use the practice but really need some folio stuff)
Worth it or just keep it as a bust and move onto game rez?
I would make those clamps that attach the metal plate tot the top of his skull geometry in the low mesh. At least to match that you used geometry for those nubs on his cheek and side of forehead.
Currently got his head on half a 2048 (saving room for his upper torso and arm) but i should definitley scale it down to 1024 at least to check how the detail holds up.
Semester's almost over (monday) so i can finally get some work ready for a folio. I've noticed alot of you guys around here are really good at enviro art, any tutorials/workflows/tips on how to go about getting started?
also mo zbrush and hard edge modelling practice (should look like a socom mk23 eventually >_>)