I am pleased to share with you some of the renders I have created of the MAD MAX - Buzzard car. I would greatly appreciate any suggestions for improvement. I came across an impressive concept design that was so captivating that I decided to create it in 3D.…
I'm doing an arch viz walkthrough type of project in UE4, and I've modeled things to accurate sizes, ie doorways of 2040 x 820mm and ceiling heights of 2700mm. When I place the building in the level though, it feels really small with the default character. I tried different settings for the FOV (from 140 to 40 degrees) and…
I'm doing an arch viz walkthrough type of project in UE4, and I've modeled things to accurate sizes, ie doorways of 2040 x 820mm and ceiling heights of 2700mm. When I place the building in the level though, it feels really small with the default character. I tried different settings for the FOV (from 140 to 40 degrees) and…
The best ones are the ones you make. There are quite a few "asset browsers" for 3dsmax, floating around scriptspot.com. They are great at helping you kit bash. If it's something you do a lot of, its worth setting up a good workflow, especially if it allows for drag/drop functionality. Here are some of my favorites. Asset…
I voted to improve transportation, as at the moment this is the most important to me. I prefer transit and would rather not ever have to deal with driving and the ridiculous regulations and restrictions on drivers and licensing here. It's out dated and stupid. It will still exist for a long time, but we can improve transit…