This is the Gold submission for my university project I worked on with three other very talented student artists. We still have two weeks to improve upon what we already have and I was hoping to be able to get some feedback from the Polycount community on how we can improve. https://vimeo.com/267763631
Hey Guys, I'll be at the GDC Europe and Gamescom events that are being held in Cologne, Germany from august 13-15 and 15-19 and I was wondering if any other polycounters will be around as well? More information: GDC: http://www.gdceurope.com/ Gamescom: http://www.gamescom-cologne.com/en/gamescom/home/index.php
Hey Polycount, I just released my newest alpha pack. In this pack you can find more than 100 alphas of rocks, wood, cracks, damages, seamless textures and more goodies! Also includes 13 zbrush brushes. Artstation: https://www.artstation.com/artwork/XrYG0 Get it now: http://gum.co/stlzdjr
Hey guys! I decided to do a Polycount thread for the character i am creating for the Artstation Challenge "Beyond Human". Here is my submission thread: https://www.artstation.com/contests/beyond-human/challenges/24/submissions/20747?sorting=popular Feedback and CC is more than welcome of course! :)
Not everybody reads the Polycount Twitter, so a few people may have overlooked this. Anyway, you should all vote for your favorite Mutant League Challenge entries. There's some good shit there that needs your attention. Character entries and voting Arena entries and voting Here are some highlights to entice you:
Hi Polycount, if I let UE4 bake the lightmaps, it makes the light from the directional light soft. But I don't want it that way. I don't know what I'm doing wrong. I hope the pictures represent what my problem is. Please help me! Baked light: Unbaked light:
Hi to all polycounters, my last work is an assault rifle loosely based on a Deus Ex 3 weapon (FR-27 I guess), I've just finished the hi-poly version, and before start working on the low-poly I wanted to ask you for some advices\opinions about my work, thanks in advice. These are the screen of the weapon:
Hello Artist and polycount awesome community. Need to bake lights on window/glass in 3dsmax. I have some samples from thief 3 deadly shadows : Need to learn it from scratch. Also want know while i am baking the light, is it needed to apply transparent or what? Any help is appreciate.
Hi Polycounters! Here's something I've been working on last few months on my free time. It's the hero character for a personal game project. Hope you guys like it! Main Character - Created with Zbrush, Substance Painter and Maya Zbrush Maya Character Rig - Setup for Unreal https://www.youtube.com/watch?v=hvGN9lz3ttc
Hi guys, First time post on polycount and I am in for this contest. It sounds very fun to me. I decide not to make a humanoid type of character and go with the beast from the Chinese mythology. It was a beast living under sea but could also walk on the land where he attacks many villages. I will update with either sketch…