Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
St.Sabath Thanks for the facts :) Another question: What are the codenames for the engines used in the Mk2 Golf? I know for BMW's it is something like M10 or M20 engine. What are the VW engines called? I'm looking for some reference for the engine :)
Well I got a little side tracked while I dove deeper into learning Godot and as much fun as I was having in I've decided that it's just not the right engine for this project at the moment. To ease back into it I did another design pass on the player character to try and match what I did with the lich dude.
I think that it is more a business consideration. Do you want to have a pro or casual engine, a commercial or indie engine ? CE is a very good engine, the only available engine which is on the level of UDK. But the problem is, that it is still a young engine compared to other engines, and they need to place their engine as…
I was wondering if I could get a clear explanation of how game engine's effect polycount. What's to say I can't take Unreal 2003 and plop a 15k GOW character model into it? What is it that caps the polycount on these older engines? Speed? Overhead? Can't manage the data effectively? Obviously C++ is faster than BASIC, so I…
I'm glad you have it fixed but I'd usually advise against making that sort of change in engine if it can be avoided. This is mainly because If you decide to re-export that asset the change will be lost but there's other ways it can create a pain point later (animation, using the source file as a template for other assets…
Monolith is still looking for people. We are looking to hire a good number of artists ranging from leads to juniors. Character Art Lead, http://www.lith.com/jobs.asp?j=art3 Senior Character Artist, (link coming soon) Character Artist, (link coming soon) Primary Art Lead, http://www.lith.com/jobs.asp?j=art2 We also are…