Hello all, Does anybody know how the workflow works between 3ds max and Unity. Example if export out a fbx with materials and embeded textures turned on. I can extract those in Unity tex/mat right? Lets say,, I done another fix in 3ds max and re-export fbx again. Can you also keep materials you might have setup in Unity?…
Hi all, I have question. I'm currently using 3ds max 2021 which usesPhysical materials. When I export fbx with embbeded texutures turnedon and import this into Unity my materials are all white. Are physicalmaterials supported by Unity? I'm new to Unity and also to the new Materialsin max2021. I did small test with box and…
hello everyone I started using Houdini Engine in my workflow. and now I wonder how much is possible to use Sbsar or Sbs files in Houdini digital assets. (a final layout of my digital assets is in the Unity engine)
Sorry, no Free Unity Support...Unfortunately this is due to Unity imposed limitations on the Free version. If you have not already, check out their subscription plans Unity Pro
So i started a few months ago with substance suite and unity, and i came to the part where i exported the maps or in this case loaded the sbsar in unity, and i noticed that the unity global illumination setup wasnt like I saw it in substance. My question is how i can set up unity to get less strong and irritating…
The key trick will be getting it to work in Unity. Translating a complex rig is a trial-and-error kind of thing. I would start simple in Max, and import into Unity regularly, because it's going to break often.