As a teen, trying to break into the comics industry, I sent in a story outline to Marvel comics. Needless to say, it was my first rejection letter - but it did have Spiderman crawling over the address field on the envelope. Love Schaffer's attitude. What a guy.
anyone else played killer instincts after watching that? haha dunno why got into a crazy fighters fit last few days, mainly marvel VS capcom 2, and SF3 3rd strike, and oddly enough, killer instinct 2...
marvel have been using iron man in other movies? news to me. and his personality is more in-line with the ultimate version, which isn't surprising, various bits and pieces have been lifted from that line for the movies for a while now.
Hello My name is Hasan and I am a freelance Character Artist. I specialize in modeling/sculpting/texturing of realistic and stylized characters/creatures . I am available for freelance at the moment Software : Zbrush, Maya , SubstancePainter , Marvelous Designer , Photoshop Portfolio : https://www.artstation.com/artoras…
Hi, everyone! I'm new on polycount. Growing up Spiderman was and is one of my favorite marvel characters so I thought I'd try my hand at sculpting him. Any and all feedback is welcome! This is a retopo'ed base mesh in zbrush after I sculpted the high res.
So I made this hoodie, and most of it looks fine, expect the strings. For some reason they "float" rather than rest on the body. When I turned to Collision Thickness to 0, the strings got a bit closer to the fabric, but still not resting properly on the body. How do I make it behave properly?
Starting a new character. Working on improving my skills with realistic realtime characters. Going to be learning Marvelous Designer, Substance Painter, and real time hair workflows as my focus. I will be working based on a concept by Devon Cady Lee. I have blocked in the anatomy and the face for now. Crits are welcome!
Hey everyone, I've been working on some WW2 era uniforms. Been using Marvelous Designer, Modo and Substance Painter for this. I'm fairly new to Character Art so I'd appreciate feedback / Critique :) British Commando https://www.youtube.com/watch?v=VhBhV9CkRc8 Parka Uniform Greatcoat
So I've been stuck on a business trip for 3 weeks and haven't had a chance to sculpt anything in Zbrush. Decided it was a good chance to try out hard surface modeling in Maya and clothing simulation in Marvelous. I reused the base model from a previous project I scrapped, for now atleast.
Hi everyone. Its my first time on here. I'm determined to improve my sculpts and I'd love some feedback on where to go from here. The first thing I think it to improve cloth with more reference or maybe Marvelous in the future. Any tips would be greatly appreciated.