It's fine I think I got enough consensus on Steam as work software distribution. Not great but cool how it has some persistent licenses still. @iam717 I think having offline versions are great generally, but it's way easier to duplicate and distribute. The most chill licensing design I've come across is your download pings…
We need a quote on how much you or your team would charge for 6-8 realistic scenes. The scenes wouldn't need depth, as players will not be moving around. There just needs to be the illusion of depth. ALL scenes must be arranged and lit in Maya, no exceptions. All textures must use scanned textures from the Megascans…
Hi everyone! In this short workshop / tutorial series on alien head modeling, I would like to share my approach to the process of creating the female Kaminoan from Star Wars. https://youtu.be/ozH1pU5rze0 The male Kaminoan has already been completed. Check it out here: https://www.artstation.com/artwork/ZaDZgR Parts 1 and 2…
Hi everyone, I'm wanting to learn how to create characters more in the style of Final Fantasy 7 remake; a hybrid of semi-realistic and some level of stylization. Reference to the style I'm referring to: https://ffvii-remake.square-enix-games.com/en-us/characters Are there any good online resources and/or courses that you…
Sorry for my ignorance but are there many games out there which you can create and sell game assets for? And have you had much success selling assets for specific games? And if so what were those games?
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
I've made a simple bullet hole decal in ZBrush by sculpting in a box. I'm curious about the workflow of creating a decal out of this. How can i export it to a transparent diffuse and normal texture? Do you guys have any videos on this topic? Thanks for the attention! :) ps.: I'm also planning to do other decals, like…
Hi guys' New to the forums so I apologize if this isnt't the place to ask these questions. Are there any in depth tutorials about creating terrain and entire outdoor levels for specific use in games. From modeling to texturing to properly importing the meshes. Thank you guys. P.S. (I did try the search bar but there are no…
Decided to to model a KV1 tank inspired by playing Wolrd Of Tanks. Just struggling to create the front section on the turret and would much appreciate the help :) Maybe it's easier than I think but understanding the process of getting to this shape would be the goal.