Hello I'm looking for a way to slide topology on surface without losing or changing the volume of the mesh. Move brush that keeps the volume and maybe smooth brush which is relaxing topology without changing the silhouette. Like "Constraint to surface" in Maya. Is there a way?
I'm curious who here actually uses Zbrush for hard surfaces. Some of the new features recently added in 3.5 make it much easier to create hard surfaces from scratch, but I don't see too many people using this work flow.
Hi Polycount, I've been doing a hard-surface modeling for this futuristic baton: I've begun working on a handle. However, Im faced with problems: Non-planar surfaces. The handle is supposed to resemble hand-gun handle. It's a tough geometry to model. so today I've been re-working the handle, because it just looked too…
Been working on this for a Min, Does anyone know how to get to get a smoother surface in zbrush? The Surface is a little lumpy in some areas even after using Deformation Polish by groups ect. How do HardSurface Artists do it? Much thanks
eureka! its all so clear to me now! specular surfaces are always darker than non-specular surfaces! non-specular surfaces scatters the light more, showing less of the colour to the human eye! and of course you get the bonus that specular surfaces has better contrast.
Hello! I'am having some thoughts about decal projection for bullet decals. My main doubt is about the color and look of the texture if the decal is projected into different surfaces, for example, a bullet decal projected on a metal surface, and on a wood surface. Should i have a different bullet decal for each major…