Hello!
I'am having some thoughts about decal projection for bullet decals.
My main doubt is about the color and look of the texture if the decal is projected into different surfaces, for example, a bullet decal projected on a metal surface, and on a wood surface.
Should i have a different bullet decal for each major surface in the game, or there is a different approach for doing this ? (shader).
Any tips and thoughts would be awesome,
Replies
I like how DICE did their decals for Battlefield 3, with parallax mapping for simulated depth, works pretty well.