Hello! I am trying to get into environment art and would like to improve my rock sculpting. I made this simple corner but something doesn't seem quite right with it. I think the floor looks really wrong too. Can someone give me some pointers on where to go from here?
ZBrushCentral's Speve-O dropped a huge artbomb on their forum today. Check it out, after the jump. Steve Shmuely graces ZBC's forum with a ton of sculpts he created for Ubisoft's Prince of Persia: The Forgotten Sands. And to top this all of he dropped a few gems of great art unrelated to the title. Here's a few tasty…
Hey everbady! This is probably something I can search for (but don't usually get good results based on the wording), but I'm working on an environment piece that I've blocked out in Max and want to bring into Mudbox to sculpt on. Is there any good tutorials on the most effective way to do this or even on the typical…
Hi guys. I'm 24 years old, and I'm a self taught 3D (wannabe) character artist. I've started learning Zbrush and Maya some years ago, done some course with Gnomon Online about it, but never really put my efforts into it at 100% mostly because I felt unmotivated by lots of different things, so my skills kinda developed…
Hello all, i'm new here amd thought i'd finally show some work:poly124:. This is my first time using zbrush and the base mesh is the first ever head i modelled in 3DS Max. Like i said, the base mesh is my first ever head model, and its actually a model of my own head. I decided to use it as the base mesh for some sculpting…
Hi, I want to improve my anatomy skills so here are some screens, I hope that you guys here att polycount will just slaguter my sculpt with critique so that I can become a better artist :) I haven't gotten into details such as veins and stuff yet, want to get the shapes right first.
Hi all! Hope you are well. I'm new to Polycount and sculpting in general and was hoping you could help me out. I'm a Computer Animation student that really wants to learn sculpting. Here is a quick paint I did to get an idea of what I want to create: And here is what I have so far. (Using Mudbox) I'm still actively working…
Hey guys, I have imported a mesh to Zbrush to sculpt that had been mirrored. I did a quick test to see if I could export out a quick normal. It seem that when I subdivided it moved my UVs around and there is a giant blank spot along the middle of the seam where I had sculpted detail. Is there a way for me to lock my UVs in…
Hi forum! I'm almost finished with this sculpt of Sagat from Street Fighter and I would like to see if you have anything to say about it. And oh, I have some more work to do on the scar on the chest ^^ //Jim
Hi there, I was hoping to get some feedback on this sculpt I've been working on. Because this is part of a school assignment I've already moved onto creating a low poly and texturing but would genuinely like to get some critiques and feedback on it. Thank you in advanced! High Poly (ZBrush) Low Poly with Normal Map…