Hello all, i'm new here amd thought i'd finally show some work:poly124:. This is my first time using zbrush and the base mesh is the first ever head i modelled in 3DS Max.
Like i said, the base mesh is my first ever head model, and its actually a model of my own head. I decided to use it as the base mesh for some sculpting practice. Its supposed to be a generic stylised evil dude. Ive worked on it for about an hour and was hoping for some crit, feedback, advice etc. Not using any reference or guides at the moment, just kinda 'winging it' with whatever looks cool.:poly121: Still in the early stages but i hope to spend a lot of time on it once ive got my coursework done.
Replies
Don't do this. Always use reference. I'd suggest you drop down in subdivision levels and work on the forms.
Ok i'll grab some reference material asap. As for the subdivision, i'm actually working at a lower sub d level, just increased it to make it look slightly more presentable for the post, sorry bout that. Thanks alot for the advice :poly136:
I assume that you are being sarcastic and mocking the fact that i stated that this is my first sculpt, insinuating that i am here to show off and receive praise. The reason i stated it was my first attempt was due to the fact that i thought i would receive a lot of negative comments and wanted people to understand that im still in the process of learning (maybe that was a bad idea). No i dont beleive this is an amazing piece of work, hence why im here for advice, so feel free to mock me if thats your prerogative.
that was so insanely immature...