Be sure if you can work with kids. I had some practice in school and hell no. I'm definately not good kids teacher. Or teacher at all. And age group matters. From my little experience it was best to teach really young ones like 7-9 years old. Less noisy, easier to get some attention and excitement from them, which is…
I miss the ambient occlusion. I think the belt color need to be different to define more, couse now it has the same diffuse as the skirt. Everything looks new and clean. The body of a warrior can hold some scar. Its looks more like a model guy from an advertisement, not a real life warrior. The black thing on the arm is a…
Yeah you can author diffuse/albedo maps in linear space if you want, and if you've created the map in linear space while previewing it in game, you should leave it as linear. Most people author diffuse/gamma maps in gamma space, because photoshop works in gamma space so its easier to "see" the results. Gloss/roughness maps…
Doesn't UE4 only support metalness maps.. the specular maps are just an artistic tweak to control the sharpness of the reflections.. whereas in toolbag they are what define a metal and the color of the metal.. UE4 takes that info from the albedo for all the areas that are masked as white in the metalness map and…
Hi, I am very new to the gaming industry with only one year of experience. I was asked to take a 48-hour test, not paid, AND they said that they would publish it on their site and use it for a magazine. Also, the test is kind of a reach from what I showed in my portfolio (there was not much info on their site on what they…
Who we are: Hi, my name is Dawson. I'm a professional developer for a major US tech company. Outside of work, I'm a writer and occasional game developer. I'm working with a friend who is a developer at a different major US tech company and a talented musician. What I'm building: a cute mobile 2d game where you run a cafe…
Hey guys Some more updates on the Diplodocus. I pulled the neck under the jaw down a little to hopefully make the head sit a little better. The tail has been bought lower as well as the spine area being more defined which matches references much closer. The front chest part has been raised up as well as the front…
Thanks for the feedback guys :) sltrOlsson: Sure, I can try explaining my process a bit. Normally when I do textures I don't really have a certain structure or typical workflow that I follow, it tends to be a bit chaotic at times. But generally I start out by loosely laying down a base containing the most essential details…
I think beyond the rather sterile "she's ugly, not my StarWars lol" VS "she's just a regular woman you biggot" discourse there's definitely something to be said about what can happen when deviating from a realistic reference (regardless of it being photo ref or a scan). Human faces are *incredibly* subtle and delicate to…
Hi, Our VR title Private Eye is a Greenlit, noir psychological thriller which is best described as Memento meets Rear Window. Here is a gameplay video from our prototype: [ame] https://www.youtube.com/watch?v=O2zy3SghZvs[/ame] You can learn more about the game here: http://privateeyevr.com/ We have just secured a small…