Just wondering how you guys feel about putting texture flats in your portfolio. It seems to be a mixed bag of artists that do, and artists that don't put them along with their work. Also how do you feel about tileable textures? I am making a couple textures for my portfolio and was wondering if I should put the texture…
dont get whats going on here - i've created my psds... i hit the exporter and ask it to export my flats but all it puts in the /flats folder is an obj file? please help - dont know why its decided to do this :( ta ant
I'm having a problem just painting a flat white terrain texture. I've gone into the terrain menu and assigned a texture to the layer. A flat white one. Whenever I try to paint on the terrain, I just keep getting the checkerboard pattern. Any ideas?
Looking for a alternative of Max's 'Flat Shaded' view, in XSI? Anyone know if it exists without resorting to adjusting the meshes 'discontinuity' value or applying a constant material.
I've got a tool setup with multiple layers but I'm having trouble getting a clean alpha out for each individual layer. I have a flat plane setup as the top layer and am trying to grab an alpha for each layer below it. Only problem is I'm getting a gradient for the flat plane rather than a flat black. The plane is…
I think this looks good but the wood is a little flat, the colour is just a flat colour with the scratches on it, maybe add some more wood grains to the wood to give it some subtle variation so the colour isn't so flat?