Not necessarily a art position, but if you know of any of them programmers that may have lost a position, please pass it along. About 15 employees been in business for over 10 years. Also pass this along to any friends/colleagues that may not visit the Polycount forums. Game Server Programmer We are seeking a C/C++…
Hey everyone, the studio gave me the honor of officially posting this job on the forums, however I am neither HR nor a lead so please do not send me your applications / resumes directly. I would be more than happy to forward any specific questions about this position to my leads and get back to you in this thread. Please…
hey guys i'm currently working on a simple max script tool for my scripting class, and i 've ran into a problem. i'm trying to run this command: "render outputSize: [xWidth,xHeight]" as you can see in the code below it takes the values inputted be the spinner and does a simple math formula. Then it should render ...but it…
Hello, I made this little demo in UDK: [ame=" https://www.youtube.com/watch?v=k9YOOqa9UGU"]TopDown UDK Test - YouTube[/ame] ..though I just want to focus on character animation/rigs/scripting/ai. You give me a character and I get it living ingame. I'd like to work on some sort of rpg-ish type of game like Zelda or Diablo,…
Wow where to begin... there is so much to cover its hard getting a post started. There is a lot to learn and quite a few areas to focus on. You listed off a barrage of things that each take years to master so you need to narrow your scope a bit. I think its best if beginners sample a little bit of everything and see what…
Okay Jordon I have a lot of info for ya, to begin with your wireframes On this one I placed in red all of the lines you can get rid of/merge and green for where they can/should be. This is a little bit of over-optomizing since that building is very low already but that's due to simplicity, and there is no need to have…
Biped is a fairly closed system that can animate bipedal characters, it has some support for quadrupeds but there are other tools that are much better and more flexible. Biped is rock solid because it operates inside of a set range of parameters. It knows what it can do and refuses to do anything it can't. It is also…
Don't know if this has been mentioned before but what me and others do at my studio (since we have that same problem of not being able to work on map layers like Unreal allows us to) we'll have different layers of gameobjects in the hierarchy. For example all the design stuff goes in the design gameobject (paths, specific…
Game Art rig: * OS - Manjaro Linux (Host), Windows 8.1 or 10 (VM Guest to run windows applications 'natively' in linux) * CPU - Probably a high-end Skylake GPU or anything tried and tested with a hardware passthrough. if we're being totally insane, a workstation using two physical CPU's if one can be passed through…
baking in Maya works perfect as long as you do everything correctly :D Normal maps are fickle. 1. Got to have uv seams on any hard edge with enough padding and a hard edge on any uv seams (sounds the same but kinda different lol) I use a script that auto sets the edge softness and then if there are any big planar faces…