He's a bit like the granddad who tells story about how he had to go to school barefeet in the snow, uphill for 20 miles, both ways. Watched some videos about him yesterday because this whole thing made me curious. He's actualy a pretty entertaining guy and he makes no secret of it that he enjoys trolling people on the…
Hi Victor, to give you an idea regarding the counts you asked for I've posted the image below. With respect to textures, the guys at oxide have done some pretty incredible things. The models don't use the standard textures you'd imagine, most of them are made up of like over 20 textures. And they have systems in place that…
Only your triangulated edges are soft, there's nothing truly messed up here. Use Mesh Display> Set Normal Angle with a starting value somewhere in the 20-30 range to start with and adjust as needed. From there you may need to manually adjust some edges to soft/hard to suit your needs; this is usually easier to do before…
Mav is correct as always. And now I remember some stories that writen to books that they use mud as well to applie a pattern special at 1942 , that why you seen grey Tanks with brown asymetric stripes , also there are many references that they modify existing operational hulls to different stasis i.e in the hull of panzer…
This is normal for unreal. Four minutes is still a fairly fast build time. A production level that you would find in a modern FPS would take about 15-20 minutes to build. You could try optimising your lightmap UVs for better packing so you can use a lower resolution. 2048 is pretty big. Here's some instructions.…
how long has D3 been in development now? i swear its been like 20 years and they have been releasing info very very slowly.. To me it starting to get abit old now, and i'm getting the feeling its going to be a bit of a let down. i do hope im wrong cause i played D1 and D2 i was hooked on D2 for ages back in the old dial up…
Unless you're doing technical drawing and absolutely need perfect perspective, using an ellipse template for laying out your guides is unlikely to be particularly necessary. Just freehand it - that's an important skill to learn if you're getting into this sort of drawing. If you do decide to go the template rout, you…
Jesus christ, how on earth did you cope with 18 hour days? If you were working 18 hours, with lets say 1 hour commute to work, you would end up being at work for like 20 hours. You would barely get 2-3 hours of sleep, that is if you cut out time to prepare meals, or shower and stuff like that.. that's crazy. and for 2…
@JadeEyePanda, Unreal 4. @luthyn, WOW! I didn't even notice since I have been working on it so long -_- haha great points! Time frame I kind of wanted to make it a little bit after the outbreak, not quite 20 years, but since you've played the game it's towards the end *spoilers* a certain place ellie "visits" @fayesmith…
Hi, sorry for the long response time. I'm kindof juggling 20 different things right now. So if I do just (clicker.transform.position - active_player.transform.position).sqrMagnitude or just vector3.distance(clicker.transform.position, active_player.transform.position) I get similar results just a different magnitude of…