Hey all, Just finished up this project for school. We had two weeks to model out a modular env, texture, and light it. Concept images were used for inspiration not having to match 1-1. Would love some crits and ideas on how to improve the space and make it feel more alive. I'm waiting on new versions of the concept images…
'Sup polycount! Started working on a fantasy village-pack. Gonna make some modular houses and generic props, and hopefully release it as a unity-pack if it's up to par. Would like some feedback on my textures so far! Starting off with some tiling textures, going give the model some quirks for that stylized feel later,…
hi everyone!! currently I'm building a small scifi environment based on Jeremy love's concept art which i found here : http://inspiration3d.tumblr.com/post/47542348455/picture-of-the-day-april-09-2013 any feedback is appreciated :) thank you so much this is what it looks like currently [WIP] some of the high poly stuff…
Hey guys! We would like to showcase our latest environment, that we made for unreal marketplace. This one was so much fun to do and a bit challenging too, due to the fact, that most of it is modular and needed to be put together... Got the inspiration by playing way too much CS GO, while in quarantine lol So here it is!…
I'm constructing a modular window piece, but am building it in pieces and attaching them as a whole. Does it matter that the verts don't form quads this way like they would need to be if I made the window as one solid mesh? I've gotten use to make the model as one whole piece so this is uncharted territory for me. Here's…
This semester, I had the amazing privilege of being mentored by Chris Cao and Vincent Joyal in the creation of props and environments. The original concept and art direction is by Romain Jouandeau, found here: https://www.artstation.com/artwork/A61no Also with lots of inspiration drawn from props created by Vitaly…
Hi everyone! Just wanted to share my latest work. I wanted to mix a natural environment with a futuristic settlement. I focused a lot on lighting, the general feel and colors. Settlement is modular, modeled in 3DS Max and textured with Substance Painter. I was heavily inspired by the Mass Effect saga and the upcoming…
Hi guys! This is a tool that I'm working on to speed the process of building modular objects and export them to game engines with few clicks. There are some scripts that do the same but are written in python, so people that use maya LT can´t use them unfortunately. I decided to develop my own script and add some useful…
This is a small environment I've been working on for a couple of days now, the thread title says it all really :) Ultra WIP! : Again, very WIP! This is a planning/navigation room for the officers of the spaceship. Plans so far: holograms around the concaves in the wall, some control panels, seats, etc. It's going to be as…
Here is a current W.I.P feedback is very welcome =) i haven't spent much time sculpting recently so i'm trying hard to develop them again. Also, i understand the hut flaps are somewhat different in the concept but i was thinking about how i was going to build this hut and texture it and i considered just using this one…