When I try loading JIStyles_skinshader_R3.fx in Max 2009's DirectX Shader material, I get the red wireframe... C:\Program Files\Autodesk\3ds Max 2009\memory(375,14): error X3000: syntax error: unexpected token 'VertexShader' I'll email Joel, but has anyone else got it to work in Max 2009?
Hi, first of all I am a big fan of UT3. Here is the concept I made of Hoverboard for Unreal Tournament 3, the thing i wanted to change is that to be able to fly other the water and make some jumps with it for 1-2 seconds on 5-6 meters. later will upload more images, wireframe Thanks, will wait for comments and suggestions…
Regardless of what material i have on if i click the high quality display button all my models disappear but i can still click on them and the selected wireframe shows up but thats it? Does anyone know what the problem is? Any help would be amazing as trying to preview normal maps is impossible!
Hey all, Just finished this piece to help with applications to mobile companies :) The idea being it would be used in an RTS or a Cityville/Farmville style game. Probably not going to revisit it but feel free to crit and I'll bear it in mind for my next mobile asset. Feedback on the portfolio as a whole is welcome too!…
title says it all. can it be done? right now, inside the editor, if i have nothing selected the wireframe and the verts are both white. i need to select the entire "shell" just to see the verts in green. i looked around in "color settings" but didnt see anything. maybe i missed it. any thoughts? thanks :)
Hi, Just got back into modeling. Just got a few simple questions for you guys. 1. How do you change the background color in 3DS Max when you render? 2. How can you render out your character model with the both the material and wireframe showing? Thanks guys!
Hey guys, not all that original... and probably very over done, but any feedback would be good before I start retopologising this hi poly version. I haven't done much hard surface modeling, so I'm very rusty and a little slow. I found making this rewarding, but very laborious! Rendered: Wireframe: Thanks for looking :)
Hello all, Ive been getting into substance painter lately and am having an issue with baking a curvature map. Can anyone explain why my map is coming out as pictured? I am using the low poly as the high poly as with all my other assets for this project and this is the only one to have this issue. I can post a wireframe and…
I created this image some years ago and just wanted to share it with you. It's not really game artwork but a 3D rendering about games! So I guess it's okay to share it here! :) It's called 'Back in1991" and it's a tribute to the good old days of DOSgaming. Modeled/rendered with 3dsmax/Vray and a little bit compositing…
This is a totally newb question, but I don't even know how to search for an answer. When I'm selecting polygons in an Editable Poly, sometimes they get highlighted with a red wireframe, sometimes they get highlighted with a red tint: I think this is some sort of setting with a keyboard shortcut that I keep accidentally…