Were looking for a Game Artist to join our team here in Calgary. Details below: Senior Artist All-Rounder Salary: DOE RESPONSIBILITIES: - Creating high quality art work and ingame assets. - General 2D game art as required. - Understanding and facilitating the Lead Artists vision and marketing artwork requests. SKILLS…
In a nutshell: Im modeling away and at some point my hotkey assignments literally change on the fly. Pressing 'W' changes from selecting the move tool to 'undo'. Re-starting maya resets it. It happens very often but I can't seem to nail down precisely which action causes it and nothing in the script window is providing any…
I’ve been selling 3D assets for a while now, and I can tell you, the things you create in your spare time are useful to others. IF you know the kind of things to build… I sell principally on turbosquid and on my own website... I really believe that selling your own 3d models is something that can have a positive impact…
Hey All, When I go to add a "Create Morph Target" to my face mesh; the face mesh moves to the left on screen when I move the spinner from 0 to 100. The mesh is deforming correctly but it is just moving. What am I missing here to cause the Mesh to move to the left? If I do a "Load Multiple Targets..." the 1st target gets…
I will soon be in the market for a portable computer on which I can make 3D Art, but I would also like to have it in a tablet form factor. I am planning to run software like Modo, 3ds Max, Zbrush, PS and perhaps some quixel plugins as well as Cry3 and UDK on this computer. The Surface Pro 2 (Specifically the 256gb/8GB-RAM…
Hey guys, this is a minor problem but it can be very irritating at times. As far as I can remember I've only encountered it since Autodesk incorporated pelt mapping into the UVW Unwrap modifier. The problem occurs sometimes after selecting a part of a mesh and using the planar mapping tool on it. Everything appears normal…
I've been dealing with this for awhile now, and have not been able to figure this out. It's best if I give an example: Let's say I have planted keys on frame 40 for both of my feet, I have a vertical key on the Bip01 at frame 50. Now...this is where my problem comes into play. Say...at frame 70 I want to set a vertical key…
I'm sure other people have figured this out as well but I thought I would share it since I have never seen it before. Often times when sub-d modeling you will be turning 4 sided shapes into cylinders by connecting across both sides of the quad and then scaling the new vertices out. In the past I have just eyeballed it and…