I didn't bevel all the edges I will go back and make adjustments. I rendered everything in Blender. I can make the enviornment more fitting for this prop and improve the lighting. Thank you for the suggestions!
I know exactly how ya feel, Malcolm. We have 11 on-screen chars @ 5000 tris each, sucking up a hefty 55,000 polys. For the enviornments, I'm lucky to get 5-8,000 polys. For a little over 5k polys, that Def Jam enviornment looks damn good though. Top notch work
[ QUOTE ] You're much better off having people vaguely specialize, and use their skills to the benefit of all of the levels. [/ QUOTE ] Exactly. Enviornment artists are really needed right now. I was quite busy with our last game, as I was the only enviornment artist. Adam Brommel did a little bit of texture work for us,…
I like your website design its clean and simple. Your work looks good altough i think you should texture your guns. The biggest problems i see are that you don't have a major show piece and you are teetering between character and enviornment artist. I think you should push for either a character portfolio or an enviornment…
Did this as part of the most recent bimonthly enviornment art challenge. Everything is handpainted and I did the renders in UE4! https://www.artstation.com/artwork/N59Ng1
When you don't have concept art just go for photo refference. I think you should probably start a new project and just leave these one's where they are , it sounds like your burned out on them. All your enviornments are huge try something small like a prop or a small enviornment take your time to do a concept or gather…