Specialising is definitely better unless you're seriously set on being a generalist, can show it with a portfolio that shows you're equally as good at most things, and the level on all of them is good enough to get paid for. So I don't often recommend that path, no. For an Environment Artist or Level Designer. It is a…
We already have 3dModel just need animator for make rig 3DModel and animation in game MemoryTrees RPG Life+Farming simulation game base on runefactory and harvestmoon 1 Can make Rig and adjust the rig avoids,animator must give some feedback to 3D artist when he rigging the 3D model then 3D artist could adjust the 3D model…
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
According to NVIDIA guidlines for aritsts: What does it mean ? It is only about starting position (from default pose), or is it about entire animation ? Ie. I can get and long dress (robe), to do not have any intersections on default pose (or even to few frames in), but with more extreme, dynamic animations it seems to be…
Thanks Eric . I actually meant local files and backups searching , not internet resources. Those texture libraries are nice indeed but never provide you with something exactly what you want and usually limited to small 2x2m patches that gives very distinctive look to game environments lacking mid-frequency details across…
Is there any way to evenly distribute how much each individual bone in an IK constraint rotates? The effect I am going for is a series of bones of a fixed length, arranged along the arc of a circle. The bones should straighten out as the spring is flexed, but I want them to still follow the arc of a circle, albeit one with…
Hi, guys! I'm done cleaning the mocap data for my animation, but now that I see it all done I feel that the character looks a bit lifeless. The main character is an angel and the wings look very static. Is there any way of making the torso movement follow through the wings, to make it more "alive"? I tried to apply a…
So below here, I have taken a screenshot of the top of the head of this robot that I am working on. Now, this seems to me like it would be something simple. But I can't really figure out how to set it up how I want it. The red object is his head, the yellow the antenna, and the green is just an object to be fitted onto the…
check this out if you want to share one rig between multiple meshes with proper weight painting/deformation http://forum.unity3d.com/threads/65085-2-Meshes-sharing-same-animation-through-one-bone-system-character-controller i've used it on a few projects in the past and it's a big help with performance and keeping your…