The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game mod. We already have developers who can modify the…
Many games inspired me to go into my career. but these are the ones that made it easy for me to test out stuff in :D Excite Bike was one of the few games that let you make your own tracks and I loved it when I was a kid. Metroid I did not edit in any form but I drew tons of drawings of levels with repeated tile sets on…
Hey everyone! The small team over at Bohica Studios, http://www.bohicastudios.com, has finally come out of hiding and is looking to expand operations for preproduction on the UT2k7 total conversion "Talon 1-5." We currently have eight highly dedicated and ambitious developers and are looking to recruit a new generation of…
It`s all red xes, and your page is down. That being said, I remember following this mod AGES ago. I dont quite remember the exact style of the drawings, but were they marko`S back then too? I remeber them being really good, but i didnt know they were markos. (well, i really didnt know who marko was until he started posting…
i hear what you're saying about the intersecting geo. i totally forgot about localizing your divisions...i never use this feature either. i'm assuming you're using mud? i have read a thread about combining geo into one solid piece in zbrush, but i have 0 experience in mud, plus, ZB oesn't really weld it all together, it…
Hi!So,I'm exporting some mud texture from Substance Designer to UE5 and it looks drastically different,anyone can give me a pointer why it happens?I've attached a screenshot with the color texture,how it looks in both softwares side by side.
Thank you for responding! The body isnt mine, as Im making this for Fallout 4 as a mod I'm am just using a body from there and I cant really change it as it will interfered with other players usability, not that I think anyone will use this once its finished anyway haha That said whilst making the clothing, there are…
Hello My name is Liam Kenendy and I am the Producer of Heroes of the West for Red Orchestra 2. A developer backed mod that brings the entire game to the Western Front in WW2 with the British, American and German forces. We are looking for a proper steam mod release which takes the mod from the workshop and makes it…
Hi, I'm a professional programmer seeking a generalist artist who can create enough assets for a retro FPS demo. I've included links to reference art at the bottom of this post. The ultimate goal is to launch the project + demo on Kickstarter. Your relationship to the project (project partner / freelancer) and compensation…
I have been working on this for the past couple of nights, my plan is to take this mid poly model into Zbrush and dynamesh it to create the HP / add wear. Then clean up this mid poly model for the low then bake and texture in substance painter. Would love some feedback.