Agreed with these guys - the site is nice, very original and memorable, but the way you're displaying your actual artwork is tremendously underwhelming - your website shouldn't overshadow your portfolio itself. Make those thumbnails bigger and more obvious (users shouldn't have to hunt for them), and do what MAUL0r…
Hello polycounters :) ! Here's my process I have been experimenting since 4 days already. Each silhouette started from an abstract shape (I closed my eyes and scribbled, then I tried to find shapes in these abstract lines ;) ) It is really fun and challenging. Here it is: I did record the process of the last ones. Original…
I finally made MBZ weapon system based on Weihao Wei concept art. https://www.artstation.com/artwork/8lWq5O So, basiclly that was made for practice my skills in high poly modeling and texturing. I tried to decrease time significantly in hard surface modeling by adapting new way for my workflow. Thanks to that I manage to…
Royal Tournament - Good old days 👑 This scene, this story is about the far distant past of the king, about days that were devoid of all that royal routine, intrigues and living a life by counting day by day. Is about thoughts in his eyes of days when he was a very young knight and his life was full of adventures,…
Hey everyone! I started a Lighting Study in Unreal Engine 5 using Lumen but then decided to polish it over the weekend. The focus was to create a cinematic scene in Unreal 5 that's completely Realtime and not have to worry about modeling or texturing. I did however adjust almost all the materials and create new…
Hey guys! I decided to do some work in my portfolio in my spare time. I did highpoly mostly in zbrush. It is very convenient for such characters to make clothes using Extract. I did hardsurface with DynaMesh and retopped in 3dcoat, then threw the retop in Zbrush, set crises or additional loops and smoothed it out. when the…
This Character is Inspired by the Work of Mr. Bala R Called " The Sage ". This is my representation of the character. I chose a semi realistic style. This process shows the integrated Low Poly Character in Unreal Engine 4. All the images and video are real time capture in unreal engine. Artstation link-…
The idea for this project was to make a game environment in isometric view and to practice creating larger environments. It was also a good chance to start learning Unreal. The inspiration for it was Bodiam Castle, in the UK, and a previous artwork I made in pixelart of castle ruins in a lake. It's not a real isometric…
YES! A small scene! Like you say, get it into Unreal next and get some cameras and lighting setup up that way you can really work on composition (get a few more props in there to make it look more natural) and to see where you need to focus your efforts. Reminds me of a scene Jeryce…