Maya is not really built around modifier operations like max. The quickest way is to assign hard edges, then use selection constraints to select them and bevel those. You could maybe use crease sets to store some edge selections.
Wow it has been forever since I have worked on this because of other projects and time constraints but I have been plugging away at things and tweaking stuff I didn't like so i'll post the new updates soon.
Does anyone know if its possible to set driven key of a child joint to drive its parent ? this is somthing ive not been able to do ... i get the cycle error ... I understand why this is not possible to do in a standard way ... but is there a trick envolving locators or constraints that will enable me to do it ??
Well you need to export 2 kinds of smds, the "sequences" and the "reference". The sequences contain the bone information, the reference also contains the bone information as well as the mesh. The materials are easily defined, the structure basically starts in the games "materials/" folder, then you just put in the correct…
Useful for hard surface high poly yes. It can probably provide a good base for low poly aswell. CAD uses NURBS so i'm not sure about the distinction you make. You don't have any production constraint tho so it's more "artsy". It looks more user friendly than Rhino/Fusion (not even mentioning stuff like Solidworks) and more…
Can't offer that much of a viable critique concerning your organic stuff since I lack the relevant expertise to do so. However I'd amassed a fair few years assembling cars on a production line under the reputable aegis of global brands such as GM and Nissan, way back as a pimply faced 17yo fresh outta high school then in…
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I've dealt with literally 3 things breaking in one day. The parent constraint broke where I parent the hips to control curves. Is there any way to reduce the amount of things breaking?
In Maya, you can check some topology like you want using selection constraints ( it allows you to select by triangles, ngons, and a whole list of other options. Really useful.)