I'm horrible artist when it comes to drawing as well. But like anything, it's small steps. And it really does begin with drawing everyday things, that you can see. After you've done that for some weeks, you begin to better understand how certain shapes work, sort of like building an archive of modular bits in your head.…
I think you'd have better luck lighting the scene with a sky light, and a few bounce lights. The shadows are still off. The sky suggests mid-day where shadows are almost obliterated by bounce light, especially the farther away they get from the object (area shadows do this, all others do not). But the shadows are long and…
having a broad overview of all the disciplines is good, it's not good to only know one thing you might have a job a little faster if you only focus on a single thing, but in long run it is better to have broader perspective so I wouldn't say you wasted your time with that in case you never heard of this:…
Hi there, I am curious to see what people think on here. I am a student at University trying to become an environment artist and I am curious as to when its appropriate to use bevels and when to not. Also, when would you high poly to low poly bake or when to low poly bake only? I am currently working on a Resident…
Senior 3D Character Animator at Ultimerse Remote, commission/part-time We are looking for a senior character animator who is a wiz in Blender. Work on an original action-horror title to create and implement movement and fighting animations. Our focus is on strong poses, and hits which feel grounded and have weight. You’ll…
Hi all, I have been working on this in my free time and I felt it's a good moment to get some feedback before I go on further. There is a lot of work that I still need to do. I have based this on a street in Notting Hill, which was around the area where I used to live. I loved the types of buildings they have there and how…
I've seen The Secret of Kells and started watching Attack on Titan recently, which has got me excited about environments involving giant walls. I loved the design of the ships in Attack on Titan so I thought it would be fun to do an environment inspired by that universe, using some of the familiar settings and objects from…
Hi Guys I'm putting together a PC purely for high end ZBRUSH work and moderate MAYA use. I have never done this before so was hoping to get some much needed advice. Any tips/advice would be hugely appreciated. Many thanks in advance, Tom The setup so far is as follows - Computer Case Corsair Carbide Series 200R CPU Intel…
So after reading several tutorials on how to sculpt brick walls and turn them into modular game assets, I am still having several issues baking the normal map. I am trying to create a very simple brick wall. I have been following this tutorial:…
I want to model and texture a flint stone wall. I want to produce a high poly wall in Mudbox and then then a low poly in Max. The wall will be an individual object, so it will not make use of modular pieces or textures. But I'm unsure how to go about it. So I wondered if anyone out there could tell me how they would go…