Hello, So here's the story..... :) Last year I made this model for school: Sry for bad render but couldn't find better, so just rendered with simple materials.... anyways it's based on this particular concept art: It's from Prince of Persia Warrior Within. And I cant find any information about whhich artist made it? It's…
Hey guys, I am looking for a general java/c++ programmer (AI and tweaking) as well as a texture artist for world textures. We are modding a game called Synthetic world, it is almost complete and we will be the first to create a mod for it. Tthe game itself is sort of like minecraft in the building side of things only with…
3D Modeler/Texture Artist Responsibilities: The Lockheed Martin 3D Modeler/Texture Artist will be responsible for creating highly accurate geo-specific vehicle, building, and terrain models and textures. The models and textures will be incorporated into a high resolution terrain database that is used for military…
hi, so i was working on my sculpt and suddenly next time after i started zbrush i can't open my project ztl file. i got these 3 messages straight one after another: 1 2 3
There are definitely careers for vehicle artists. I'd suggest you looking for vehicle artists in ArtStation and seeing what kind of portfolio you should aim for. Here are a couple articles that explain the vehicle modeling for games workflow: https://80.lv/articles/vehicle-production-for-games/…
Hey, little update on my workshop contribution with 3 new skins: 1. Dual Berettas Yin & Yang: The base idea behind the design was to use the special feature of Dualies that there is two of them and that you can see opposite sides in game at all times - so I can create two skins in one or just a bigger story. But apparently…
Small Update: I imported the basic mid-poly statue to see how it works. Texture on that platform is to be changed, I was trying to figure out some easy and fast way to sculpt it. Mission successful :D @Xerafel Thanks. Yes I was actually inspired by this guy:…
This can be done via MEL script but it is highly specific to the hotkeys you want to switch around. The easiest way to do this would probably be to have a few shelf buttons, each with a hotkey configuration for the desired work flow (modeling, animation, UV mapping, etc.) that you can click once to switch between. If you…
[ QUOTE ] stf: I often let loops roam all around my model, simply because its faster to select a full ring than a limited range, or to clean up a full ring. And it rarely gets in the way of anything, because I dont add edges to sharpen corners until after I've modeled all the shapes of a mesh [/ QUOTE ] Absolutely, if you…
Hey guys, i started a series of guns to study hard surface assets and stuff. Blender + Quixel Suite: 1 4k map, 4018 tris Here is the first one, it's based on Benelli M4. Critics are more than welcome.