I am a 3D Rigging Artist looking for freelance or full-time work. This is my demo reel: https://www.youtube.com/watch?v=JC6fZgDPUqA <br> <i><span class="">Contact me via e-mail : m.hakanytc@gmail.com</span></i>
Word ^, Still a WIP, Been working on this little guy after work. Concept of the Lizard, by the talented Tan ZhiHuiThe environment is, UE4's modified 'Elemental Demo' Currently I'm on my first Animation / Texture pass. Gif (Problems) - Shot the anim. sequence as a 30fps, has to use http://ezgif.com/speed to inc. the speed…
Hey there! I wonder if there is something even remotely close to something like 3ds max Spring Magic script, which is very useful when you need to quickly add secondary motion with ability to edit it later, and it can automatically loop the motion. Which is twice as useful for game dev animation, obviously. It i There is…
hello everyone, i'm new to UE4, currently having export-import problems from Maya 2014 to UE4: in Maya, the character geometry isn't a single mesh geo, but consists of lots of geo fragments like this hierarchy: * Geo_Mesh_group * geo_group01 * geo01a * geo01b * geo02 * geo03 * geo04 * geo_group02 * 80 geos * geo05 * geo06…
Hi, I've been trying to fix this problem all morning, I seem to have an issue with my rigged female bust. When ever I make my blend shapes and move the blend shape slider. The mesh moves up (translate Y axis) I seriously do not know how to fix this, I've tried resetting transformations. I've also tried to put the blend…
Hey guys,recently i started learning 3dsmax and i have some trouble rigging a model. I use the skeleton of the game Prey. When i pick all the bones and hit initialize,the model disappears so i click the light button next to the physique modifier and then the model appears. However,when i select a bone and rotate it,the…
Hi, I'm just wonder how I should rig my model and which joints I should assign to where so I can minimize stretching and make it more natural If someone could show low-poly examples I'd be really happy :poly114: Here's the vertex coloring of the bones to the mesh I'm using Milkshape 3d to animate this
Hey, i'm doing my thesis on rigging for games compared to film. I would really love if you could take a couple of seconds to answer it. https://docs.google.com/forms/u/0/d/17NG3BklGBI7P7HkeZ88ACWvajQt8Kn4dN_nt2APgVcM/edit?usp=forms_home&ths=true Thanks in advance!