Hey, After bake in Substance 3D Painter there appeared those weird lines and I have no idea how can I get rig of that. Do you have any idea why does it happen? Bake, highpoly and lowpoly:
No worries :) In xNormal -> Baking Options -> Edge Padding There's also a xNormal Photoshop plugin that can help make padding. In Photoshop -> Filter -> xNormal -> Dilation... Though you need to have an alpha channel that represents the UV shells without padding for this to work. White = the texture, black = the area to be…
I'm making normal map according to this simply tutorial [ame]http://pl.youtube.com/watch?v=LOfbr6Ew_6M[/ame] but my result is: http://upek.pl/img.php?id=16967 That's not a normal map:( What am I doing wrong? Could you help me? sorry for my english.
Hello everyone, I've been struggling with an error in a project. I'm baking in marmoset, and in there it looks alright (next images) the problem comes when I use the bakes in substance painter, some edges look wrong (next images) I'm not really sure what I'm doing wrong or what can I do to improve results any help would be…
Hey guys, hopefully a quick one. I've not managed to find much about this for Maya, so here goes. Simple version: I want to bake normals using material ID's instead of explode baking things all the time. The link below starts with something like this: "bake from a high poly model to a low poly by matching material ids to…
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…
Development on both Beast and Turtle continue, as they're basically sister products and share a lot of underlying code (liquidlight, it used to be called). What you want to do OP is make sure all the input meshes are selected (all the hp bits, including floaters), and select the LP as the output. The important part is the…
I'm using Arnold with Maya 2017. I've made a groom with XGen and want to set the colour to be the same as the texture I made. I have markings in white, greys and browns so would like for them to show in XGen, not one colour. I have looked at many tutorials and haven't found a solution, I need help as I have no idea what to…
Hi there ladies and gentleman! I'm new to the 3D in general, but I've made some progress in my free time over the last few years. I've found help here before and I'll try to find it again. My question is small I think and easy to answer, but because it is somehow specific, I can't find the right answer on youtube (or maybe…