Hi there! I need to represent a syringe movement. In other words i have a gameobject that represents the syringe shell as a rigidbody, and onther gameobject representing the plunger also as a rigidbody and with a configurable joint connected to the shell. I defined the xmotion as limited and all the other motions as…
Hi all, this is a problem that plagues me from time to time, and I couldn't find a similar thread on search (my bad search skill most probably). As my explaining skills are....lackluster, to say the least, I'll use this video I captured to demonstrate: [ame] http://www.youtube.com/watch?v=EQ9e9SrqdeY[/ame] So can someone…
Anyone know of any scripts/plugins out there that offer a better bevel tool that the standard one, which just plane sucks. Id really love to see one that doesn't create extra edges along the intersections and works across multiple edges without leaving ngons. Chamfer vertex is just as bad, which i normally use for creating…
Hey Polycount - I've got a weird-ass shading issue with an asset that I baked and modeled in Max but we're using Maya for pipeline reasons to export it. If the model is imported straight from Max without any alterations the shading looks perfect, but if anything is done to the mesh in Maya (skinning it to a rig in this…
Hey guys, this is a texture I've been working on for skool and tbh, got kinda lost staring at it for so long. :polytwitch: I'm begging for harsh critique. I have this feeling there's something terribly wrong with my maps. These are my textures: Exported to UE4 from 3dsmax. Textured with photoshop. I'm working in 2k…
Quad Cap Pro is a modifier plugin for 3ds Max that fills borders and ngons with quad polygons unlike the normal cap tool which produces one big ngon. Quad Cap Pro is the successor of the Quad Cap maxscript. It is now faster, has many more features and also it can cap ngons with an uneven number sides producing quads and a…
So, I've been going through some job posts for Game Design and a number of them actually ask for proficiency in Excel. I've never really did much in Excel to think myself proficient in it. I've put numbers in boxes and changed the colors and borders to make a chart, but anything past that is foreign to me. Anyone have an…
Hi guys, I have a UV question, I've found a base mesh of a character model that came with a character customization software and took a look at the UV's I was impressed with how nice and efficient the UV's were laid out, I've attached a screenshot and if anyone knows how this kind of result may be achieved it would be…
Hey Kelv, the part overlapping the zippers is still in basemesh stage, I was planning on sculpting it to loosen it up and make it look like some kind of Flashdance wool socks. But I might very well end up making it the top border of the boots, and splitting it in the middle ... not sure yet! Thanks for pointing it out, if…
hey guys I have done my assault rifle. Tell me how it is? Need Comments. I took this concept from Cghub. http://cghub.com/images/view/219834/ <a href="http://s1097.photobucket.com/user/ankit98104/media/04_zps1e506436.jpg.html" target="_blank"><img src="http://i1097.photobucket.com/albums/g343/ankit98104/04_zps1e506436.jpg"…