@poopipe that is very cool. The OpenGL docs say that you would use the values of the W texture coordinates (as in, UVW) per vertex to control what texture from the array to use. Say, W = 0.0 uses the first texture on that vertex, W = 3.0 uses the fourth texture and so on.
All of this is addressed by Cinebox. Plus Alembic. On CGTALK there is a guy that claims that his company used Cinebox to previs and FINAL quality render of more than 120 shots for "Maze Runner". Crytek used Cinebox to render commercials for TV straight from Cinebox for their game, Ryse Son of Rome.
Hmm it actually happens to be 100 times better than 3D.sk. This is fantastic ref http://characterdesigns.com/bandaid/content/photosets/325/337/Photoset_011_012.JPG I actually had a pic of that guy in my ref folder for a while and didnt know where it came from! Thanks Fletch.
You're probably right. I was just looking at this list http://cpu.userbenchmark.com/ And by that, it's a little faster than the 4790k, but checking Cinebench, and it's a lot slower on multi core. http://www.cpu-monkey.com/en/cpu_benchmark-cinebench_r15_multi_core-8 Or you can tack on an extra $120 to upgrade it to a 6700k,…
Oh man you guys! Never underestimate the power of a determined internet. I've taken this link down, we'll be adding a live gallery to our website when it's ready, this was an older version of our GDC Gallery demo, stop by booth #302 at GDC if you want to try the viewer!
I´m new in the 3D modeling (I only have 2 months of experience and I am learning by myself studing tutorials that I find in the internet) so don´t be too hard jaja. Nowadays I´m using Blender for modeling and Photoshop for the texturizing. This are my first 6 models, that form a set for the Dragon Knight: Dragon of Olympus…
Here is the environment you will be improving Quick gameplay tease, we have a ways to go but it's quickly shaping up! https://www.youtube.com/watch?v=1VO7M1hgkjA We're looking for an artist who can whip up a fantastic blend of rock and floral elements and create modular type assets in this realm at a very high quality. We…
Holy flippin hell. I missed out on grabbing the CE in stores (Wanted it to go with my original CE, and the art book/dvd are worth it), so I checked ebay. The goddamn things are going between 200 and 400 bucks. That's obscene. I was expecting like maybe 120, but what in the hell? Who is it that pays that much for it? Or…
Hi everyone! I've been modeling for a while, mostly in Maya, and have recently started working in mobile game modeling. I am having some trouble and would like to know if anyone has a general workflow for modeling super low poly models(100-300 tris) I am currently working on this model and have 100 tris to do it in!
hi there i need an iphone spec environment the code is finished for the game and just waiting to the art to be finalized so that it can be released on the app store will pay 100-300 us dollars depending on quality need a castle ,a catapult,a bridge,a skybox,a terrain will pay via paypal as soon as you can post screenshots…