The diffuse seems alright. It's a little plain and you could add in some subtle, localized wear even if you don't want that really worn look. You may also want to consider darkening it and adding some cubemap reflections to really enhance that metal look. Any reason why there is no AO on the spec? Why would the shadows be…
Okay, in the end, the Morph Targets plan for that project didn't happen. However, I've been working on them and facial expressions separately. So far, I've managed to figure out how to import/export the Blend Shapes into UE5. I also keyframed an animation that cycles through them all in Maya. That animation works no…
Hey everyone, I just wanted to ask a few questions about the outlook of my career as I do feel pretty lost atm. I graduated in December with a degree (Information Tech) and a diploma (applied art) from a reputable university with a program that taught me how to be a generalist. Learned a lot, but honestly, not much of it…
Valkyrie Entertainment is an independent game developer and service provider in Seattle. Since 2002, the company has been providing content and co-development for some of the most well-respected developers in the industry including major contributions to award-winning games such as God of War and League of Legends.…
Formed in 2002 by industry veterans formerly of Electronic Arts, this studio is a fully-funded West Coast games developer, publisher, and operator of AAA online games for the PC and next-generation consoles. They are seeking highly skilled and highly motivated programmers and artists for a variety of roles. They currently…
Arkane Studios is seeking talented and highly experienced Environment Artists to join our team in Lyon, France to work on a unannounced AAA project. Responsibilities: Answering to the Lead Environment Artist and to the Art Director, you will take care of the: - Creation of textures and their integration in the game levels.…
Hi all, long time lurker. I looked around and found some examples of someone attempting this in Blender (in like 2007) but no recent examples. Here's where I'm at: I wanted to see if it would be possible to quickly bake something very complex (like FiberMesh fur/hair, for example) to a fur shell. The idea would be that…
Alright that's looking much better. One thing with the lightmapping that's always good to play with is AO strength and distance. Increase the distance and it might smooth out the dark corners of the walls. This may darken the scene a bit, so lower intensity a touch if you up the distance. Some housekeeping-style things to…
I never called anyone specific an amateur. I hit reply to the last message in the thread, as I always do, so yes my post said I was replying to rhino, but it would have said I was replying to whoever was the last to post. I was referring specifically to the people who have not worked on a game, who were being so critical.…
Alright, here's what I have now! I think we've pretty much figured it out, I'm just going to look at some more PSUs to see if the prices are low enough to even bother going below the 1100W I've chosen so far. :) PSU: ABS Majesty series MJ1100-M Continuous 1100W RAM: G.SKILL Ripjaws Series 4GB 240-Pin DDR3 SDRAM DDR3 1600…