Foliage cards I painted myself in Photoshop to run through Maya for the big tree! The leaves and flowers are based off of the Dipteryx oleifera tree species from South America. I figured since the setting is a greenhouse and the other plants in the scene will likely be tropical I should keep this consistent with the design…
There is just too much at the top bar. And too much culminating in the middle. Make the weapon indicator and ammo incidator on the bottom corners of the screen oder atleast under the character portraits. Link the ammo icon with the weapon visually Im not sure about the feathers. And whats that behind them , ink ? Cannot…
Hey, Going to participate in the Leartes&Dekogon challenge. Taking some inspiration from Eddie Mendoza and blending it with some slight retro future but also giving it some personal story elements. The setting is early 1950s and the war ended at the end of 1940s but the way it ended also triggered the end of the world.…
Dominance War 4 Entry - "The Shadow & The Technomage". This was my entry for Dominance War 4 and I quite like the far out vibe of it. The background was made in Unreal Development Kit with 3D Elements (e.g. the trees, the rocks, and parts of the tower) and then I did a paint-over. The shadow has 4 arms and a psychedelic…
Does anyone know why Mark's script doesn't save its effects in Max 2015? Up to 2014 I never had a problem. I set up my UI the way I like it, save the scene as maxstart in the appropiate folder...And when I open max again, it loads up just fine the way I modified it, except for that script's toggled bars (the trackbar,…
I am just really anxious right now with being afraid of my future due to my stupid mistakes, let's say you are an self taught artist currently at a college specialized for a field that is far away from art, for example economy. But you have been working on your portfolio for many years so you have a fairly good one. Is it…
Hi everyone! I'm a freelance 2D Spine animator, open to all types of projects. I specialize in character animation but I'm also comfortable with VFX, UI animations, and general game animation work. Some of the recent games I worked on: Wardrum : https://store.steampowered.com/app/2680670/Wardrum/ Scramble Star Crossing…
Hello everyone! I recently finished a ward for juggernaut, and it was my first time going into bones an animation with dota. Not to bad i have to say. But for the life of me i cant figure out how to import the basic jugg particle effect for the ward. Is there a bone naming convention for it? Hopefully theres a way to do it…
"It's probably a bit late now, but I'd have uv'd the tower and blade parts before I built it - or in max, I'd have built it out of instances" huh, I wasn't aware this was possible. You mean creating the UV of say a 2x4 or 4x4 and using them as instances, and then I would just have to unwrap one single piece of the model? I…