Hi guys, my name Igor. I specialize in the direction of concept design characters and science fiction robots. If you are interested in my direction, I will be happy to help. More my works look here: https://www.pinterest.com/grapherv/my-works/
Basically, I'm wondering if it is better to study a 3D animation/modeling course (MA 3D Computer Animation Bournemouth) or a Games Art and Design course (Goldsmiths) to get into the game industry as an artist. I would really appreciate any advice/thoughts. I'm transitioning from a traditional fine art background to digital…
Brainstorm School - Concept Art & Design Workshop II: w/ Fausto de Martini Dear Polycount Users, We would liek to invite you for our 2nd Concept Art & Design Workshop with Fausto De Martini on December 14th, 2014 from 2pm 7pm. Fausto will share his 3D conceptual work-flow that he uses to bring his ideas to life. Fausto…
Here's the 2nd set of animated experiments done within substance designer from a simple input animation. Artstation: https://www.artstation.com/artwork/nYQo94
Greetings everybody, I have some questions regarding to Arch & Design material (3ds max with mental ray) - the main issue is that render results appearing to be too glossy in comparison with what I see in texturing programs (mostly Substance Painter, though I have pretty similar case with 3D Coat). It seems like material…
Hey guys , another robot up for critiques - Realised the design started to suffer as soon I started to noodle the details. . Have at it :D Thanks in advance ! -V
Seeking modeler to assist with designs and models of guns with slight sci-fi influence. Compensation is negotiable, send me a message if available and interested. Thanks for your interest
Decided to create this topic not only to show my texture work but to compare my every new work with old one . I hope you guys like it :smiley: This one is my first texture created in substance designer , thanks to Rogelio Olguin tutorial .
This is a character design I have cooking. Stepping outside my generally realistic tendencies to assume a more stylized look. The head is obviously too large and not proportionate. I'm still going for geometry that will animate well. Any C&C is much appreciated! www.humanclay.com
Hi everyone. I'm newish to Designer and trying to recreate some tile shapes for an atlas but can't find any masking solutions to do this. Also tried importing b/w bitmaps to maybe plug as alphas but couldn't figure that out either. Any suggestions?