SO I am new to unwrapping and a little confused. I am trying to re-make a TFC map(Rock2) for TF2 and plan on adding custom props, as shown. So I tried unwrapping my first model today and was a bit confused, btw this is the model. So i had little proplems unwrapping the Heavy cutout, but the wooden boards supporting the…
Advice : Keep the "standard" texture in the material Editor as it is. Do not load any image in it. It is and will remain until your scene is finished : the basic grey material applied to any new object you create. Your problem was : - You created the door first I guess. - Applied a planar map - Loaded an image of door in…
With 3dsmax its better to have a bunch of separate objects instead of one object that is a bunch of elements. The reason for that is "adaptive degradation". With it turned on it can degrade the visual appearance of individual objects when the viewport starts to chug, switching the material off, switching to wireframe mode…
I'm trying to make a vector displacement map exported from Zbrush work in Unity3D using a tessellation shader. I have successfully managed to find what Flip-and-switch setting to use. However, it seems like Zbrush expects the targeted object to be subdivided using catmull clark operation rather than tessellation, because…
Hello, I was making an object by starting it with 2 different objects and my plan was to join them together in the end. So I did all the modelling and then I uv-unwrapped them while they were still 2 single objects. In the end I wanted to join them together as a single one, so they keep the unwrapping but sharing the same…
TEXTOOLS 1.6 NEW RELEASE UV LAYOUT * Stitch added, an accelerator to the vanilla UV Stitch operator which preserves the position of the original selection and can sew multiple edges from multiple islands and objects at once. * Align World improvements: added Axis option to gain control on the tool when the global…
I have a scene that consists of around 20 objects. When all objects are visible, the scene runs so slow I have to force quit marmoset. I admit maybe 5 of them have quite high poly (take around 5mb of memory and 3 mb or vram). Most of the mesh have 4k textures from substance.I thought this was the problem, however I have…
The reaction manager isn't well documented outside of the Max help files which can be confusing, and that tutorial was the best I could find, but yes like Eric said it will watch any object, or property of an object and change any other object based on that data and the limits you set. If bone01 rotates 15degrees move and…
Hello polycounters! Today I have a new issue about main motion controller blueprint... I'm building an aplication where I can pickup some objects of my level. This object has a bluprint based on empty VR proyect layout but I changed it a little bit. I would like the object can be grab with a "snap effect"... So it is so…