SO I am new to unwrapping and a little confused. I am trying to re-make a TFC map(Rock2) for TF2 and plan on adding custom props, as shown.
So I tried unwrapping my first model today and was a bit confused, btw this is the model.
So i had little proplems unwrapping the Heavy cutout, but the wooden boards supporting the back of the cutout, should i make those seperate objects and unwrap them seperatly from the cutout, and if i have two identical objects would i just create one than clone it with the uvs?
Should i unwrap the Nails as seperate objects as well? What is a general rule of thumb on how many seperate objects to unwrap by themselves as opposed to having a complex object with sub-objects and just doing everything on one flat? And say for example you do have multiple objects that are being imported into the game as one prop/static mesh cant you just apply sub-materials for different flats to combine to your one object? hmmm
Help appreciated!!
-Buddikaman-
Replies
you need to think how this model is gonna be seen. is it gona be seen only from the front? if so delete the backfaces and all that jazz.
carry on. nice models also.
should i make those seperate objects and unwrap them seperatly from the cutout, and if i have two identical objects would i just create one than clone it with the uvs?
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I don't see any reason to have unique UVs for the two wooden supports. Just unwrap one and clone-instance it, attach everything together when you're done to put it on one sheet (I'm not sure which program you are using but in Max I would collapse stack before attaching)
How in gods name would i unwrap the chain links on that Heavy bag? unwrap one than copy them over and over? When you clone a unwraped object does the copy have to have its own UV space in your flat??? Im lost here.
-Buddikaman-