I have a scene that consists of around 20 objects. When all objects are visible, the scene runs so slow I have to force quit marmoset. I admit maybe 5 of them have quite high poly (take around 5mb of memory and 3 mb or vram). Most of the mesh have 4k textures from substance.
I thought this was the problem, however I have another scene with less objects but they all take similar amount of memory and vram, and it runs perfectly fine. I tried reimporting smaller object with less poly, and 2k textures, but no change. (of coure i'm running on the lowest settings, half resolution, speedy viewport, no effect and all) In task manager, marmoset is using basically all my computer memory. (why is my other scene fine then ?)
What I don't understand is that I have my objects in folder, and when i unhide some of them the scene gets slower and slower, and it's not even big objects. I just don't understand why. I think a few objects are causing the scene to run very slow, it just seems so random; sometime when most of my mesh are visible it runs fine, then I unhide one small mesh and it goes insane.
Does the object size matter ? I admit I kinda messed up with the import export settings. In scale settings I have my scene in meter, and in imported, when it's meter, my mesh are huge compare to the scale reference, but when I put imported in cm it's small. I have my maya scene in cm. Anyway I don't know if it matter but I always get confused with it.
I tried removing all light, no change. Is it something with texture ? tangeant space ? or in the end my object just have too much poly? I don't think my hardware is the problem
(if it matters my export settings in substance are :
it gives me a diffuse,height,metallic,ao,normal and normal opengl, roughness map. Initally I used 16bit but turned down some big object to 8bit, not sure if it makes a difference. I'm using PBR metallic roughness in substance.
Thanks
Replies
Yes scale matters, from what i have read.(it is a small obstacle but an obstacle never the less to get the scaling right across multiple apps.)
Think another issue could be your memory amount, you didn't mention it.
Intel Core i5 6600K @ 3.50GHz
RAM
16.0GB Dual-Channel Unknown @ 1205MHz (16-16-16-39
That is all i got, i went silent because i also have no idea and only a creator of the application can help you, i tried to give them time by butting in.
If nothing else works ^ here i think you have too many polys for the engine you found the breaking point.
Thanks! Appreciate all the help I can have. I tried to start the scene over in marmoset, and while it's a bit better it's still pretty harsh. I'm gonna try to do what you recommend.
Closing all other applications may help too, especially content creations apps like Painter/Designer/Photoshop/etc.