I am an 3D Character Animator seeking work. Please contact me if you have any animation needs. I have 4 years of experience working in game development, and animation pipelines on numerous independent game projects working as a rigging artist, graphic artist, and animator. I am highly proficient in these areas and I am…
The original minds behindKilling Floor have been hard at work on their latest project: Depth. In this game, players are able to control one of two factions - the divers or the sharks. The goal of the divers is to collect treasure in the ocean and the goal of the sharks is to collect divers in their teeth. After choosing a…
Hi guys, I am wondering what's the correct (or, the industry standard) workflow when modeling for animation. Especially for animation involves both low poly and high poly version, cloth and hair simulation. I usually model my character under 10K polys, and make Xgen hair in the same file. Then I create a new scene to rig…
Hi guys! I realized that my game animation reel didn't show any in-engine animations. So I went and fixed that. :D This is the newest addition to my character animation reel. A short combat shot, thief vs dwarf (or at least a dwarf resembling character). I used the Epic Citadel environment for it. In my actual reel, I have…
Hey Everyone, To mark this new animation forum, I'm re-posting my post from another thread. I hope that's ok. :) Animation can take a long time so rehashing an old thread is all I have for now. This is my show reel displaying my work through 2014. Some of the projects include Orcs Must Die! and Age of Empires Online. The…
NEW OPENING ★ Animator/Rigger (1) * Experience with Animation in Blender, 3DsMax or Maya required. * Expected to have proficiency with character rigging/animation, particle and visual FX, and cinematic animation * Experience with UE4 toolset a bonus. * Experience Retargeting Animations Preferred * Expected to meet…
The Sony Santa Monica Studio is hiring for an unannounced new IP! We are an open and creative environment that strives to make the best games in the industry. Join us as we embark on our next project! Overall, the position of Animator is expected to partner with the organization to: Responsibilities: * Supports the…
How can I rescale models that have been rigged with regular bones and animated? Now when I have finished my animation I want to rescale the model to fit my scale system but, whatever I try to do it brakes the rig and animation of the model. I used skin modifier for rigging but I didn't use envelopes with it. And I also…
Yep, you can go either way and separate out all of the pieces, or combine them into a single file. The main advantage of using references is how easy it is to keep things up to date and make broad changes to the rig/skin/mesh. You change one or two files and it updates inside of all of the animation files everywhere. It…
ello, (Using Max 2010 and the latest Pop 'n' fresh 2.3) Currently making a Q3 player model and have hit a snag with the tags not exporting out animated when they are attached via skin or physique (the actual mesh exports animated without issue). They animate fine in max but when exported they are static and located where…