ChaosForge is desperately looking for 3d artists! We need more hands to help create the assets for the gameplay videos for the new sci-fi roguelike game, Jupiter Hell, heading towards Kickstarter, and to work with us after it funds! Post-KS work will be PAID, so the non-compensated work involved (or even delayed…
Thought some of you might be interested in this...flex those design skilz... http://gearlog.com/blogs/gearlog/archive/2006/10/09/22911.aspx Back when "mouse" just meant "small annoying rodent," would-be inventors competed to see who could build a better mouse trap. In these "mouse as input device" days, Seagate Technology…
Hey everyone! I wanted to share with all of you. The tutorial is finally out :D For those that are interested, it has 25+ HD Videos, Over 14 hours, and we cover the entire creation process of making a tiling forest ground texture. I have also created some more free brush alpha's for you guys AND a 1 hour long intro to…
There will be a live link on May 25th from 10am GMT - The festival, celebration and exhibition is in its thirteenth year and is shaping up to be our best yet. It will be held at the stunning 450 seat Weston Auditorium. Book tickets here - http://uhanimation.co.uk Schedule for the Days Events (Times may vary on the day)…
I'm officially putting down the mouse for a while, for some reason I thought it was a good idea to put my life on hold while I try and get a nice portfolio together. My dad came down with a strange sickness shortly after I graduated from college. It turned out to be pancreatic cancer and he died about 14 months later. I…
THREAD SHOULD BE CALLED: [Chivalry] – Halberd – Head Monger Halberd _____________________________________________________________________ Hi everyone! I have been watching the forums for a while and have finally decided to post, below are some concepts I came up with for the halberd. I think I stuck pretty close to the…
When it comes to outlines in UE4, how you set it up will depend on how predictable your camera positioning. Setting up a one-size-fits-all solution is hard, which means you'll probably use a mix of different techniques depending on the scene. If you're looking to slap a silhouette outline around individual objects that…
I suggest you try and find a copy of Advance wars Muzz, cause your missing out. Most of the time you only need 20 or 30 units per side, so on average say 60 on screen, then take into account each unit needing about 14 joints per unit. That's 840 joints right there; and that is being somewhat conservative. I guess there…
Don't know how much of this will actually apply to you but still. Ive done something similar. I used to work as a prop and environment artist but was forced to leave the studio to finish my graduation. When I graduated I wanted to get back at it but due to a lot of local studios closing finding a art position was near…