Hi! Could create the wings from cards for a more realistic/detailed look. Skin such geometry by transferring weights from a proxy mesh. When choosing retopoing the wings as a whole, I would make sure the highpoly shape is somewhat compact/well defined. Would make for a more simple look, ok when it has some distance to the…
hey guys what do you think would be the best way to achieve this in real time?: (the fuzz on the gloves) target engine would be ce3 if anyone is interested
It's targeted to the giant's current position! Where's the giant, Mansley? -We can duck and cover. There's a shelter right there. There's no way to survive this, you idiot!
Yeah it depends on the scale and importance of the prop, but usually props will have unique textures. Also depends on engine/target devices limitations though.