I disagree with this too! :D I think that most modeling tools in Max work much better than their Maya analogues, and I say that in an objective way, it's not my biased opinion, it's just how they work. That means faster times, and I didn't say anything yet about the modeling stack. For instance (I used Maya extensively…
Hey Folks, I have a few Gears3 beta codes to give away to folk who are fans and would play it a bunch for a couple months? I can't give them away to sightseers as the point of the beta is to stress test the game and get some solid statistical info. Also, one of the things we are testing is the ranked mode and you need more…
Nice job! Just a tip... I see you actually making the Euclidean distance formula by hand(with the subtraction, dot product and then the square root). - Why not just use the "Distance" node under "High Level" ? Much easier and less nodes to worry about. :) Distance node vs: individual nodes... Just a suggestion! ...unless…
WarrenMarshall I could not find "Go Here" there is a move node which it says this nod can not use in kismet. sprunghunt So for moving a box, do I need to make it like an AI bot? an AI bot without hands/legs/head.
Good day. I am new at creating shaders for Unreal. Does anyone know how to set up a Mask that was painted in photoshop in after my color texture that is driving the Subsurface Color slot? I'm trying to render my branch correctly and only have the leaves pass light through the texture. I don't want it to effect the branch…
Has anyone out there had similar issues as this with an Alpha placed in the Opacity channel? My Blend Mode is set to BLEND_Translucent, which should be correct and I also have "Use Lit Translucency Depth Pass" on. Without that, I get worse results. No matter how I rotate this object, you completely see through to the…
I'm working on some Characters/Items to submit to the Steam Workshop. I'm building them in Maya 2010. In the Dota 2 Shader Masks Guide it is stated that every hero, item, courier, and creep make use of 'the hero shader in Dota 2.' I'm wondering if anyone has made a material network for Maya, or has a setup for an external…
It's already been noted on a few occasions that max has problems withDirect X. I need to use DirectX to view my materials in real time, but I want openGL for speed. I can load max, and switch the rendering mode, then restart it, but does anyone know if it is possible to have 2 config files? SO I can click an GL icon and…