Has anyone out there had similar issues as this with an Alpha placed in the Opacity channel?
My Blend Mode is set to BLEND_Translucent, which should be correct and I also have "Use Lit Translucency Depth Pass" on. Without that, I get worse results.
No matter how I rotate this object, you completely see through to the existing geometry behind it.
Is this a node issue in the material? I'm guessing you can't just slap your Alpha into the Opacity and expect it to work correctly.
I can show Material setup if needed, but it's just a common Diffuse in, Spec in, Power, and Normal, with the Alpha in the Opacity.
Replies
I've never seen it get this bad though, maybe it's a problem with translucency+skeletal mesh? Does the same happen if you import the same model as static mesh?
Looks like it could just be a Skeletal Mesh issue. I might have to try the separate materials to see if that works.
Thanks for your help!