Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
At XRS we create real estate CG experiences using Virtual Reality technologies. We are looking for freelance 3D Artists and Studios that are proficient in creating game ready assets (mainly furniture) to help us cope with our increasing workload. This is not a permanent job, but an on demand requirement. Responsibilities *…
You should be able to embed Vimeo here, see instructions in this post: https://polycount.com/discussion/150407/animation-forum-how-to-post-your-work Nice job on the rig! Can you share some details about how you set it up? Maya maybe?
Wrapit is the msot advanced in this IMHO, you can set opacities for the material of both the highres and lowres from the GUI and save your settings; and you can also set the distance between the two surfaces. You usually want the lowres to float a bit above the reference, the free Retopo script can't really do that. It is…
I managed to fix it!! After a lot more digging, the issue ended up being that the stems that weren't showing up was on another UV set and marmoset was reading the top UV set / default UV set instead of the other one, so I combined my UV sets in Maya. Thank you so much for your time and help! I hope this forum helps others…
Ok, I think I need some help. I can get my highpoly modeling done, my bakes work good with my lowpolys and somehow I manage to get some maps for it. But never get a nice realtime shot of my models! I use Xoliul´s shader and I understand how it works (at leats I think I do) but... you know, I just can´t get it nice! I tried…
Thanks @disanski So unreal card hair is dependent on a lot of factors - DItherTemporarlAA node in the hair material that your opacity feeds into - Your Opacity map being strictly black and white, no grey values - When rendering in MRQ making sure you are using Temporal Anti Aliasing and dialing it via command line, mine…
Hi. I've looked over the site for information on face weighted normals. I've come across some old depreciated tools and some newer ones that don't offer whats in other packages. https://polycount.com/discussion/183993/maya-free-face-weighted-vertex-normals-tool This tool seems to be the most recent but applies bevels to…
Comrades, we have been tasked with assisting our valiant soldiers to camouflage their vehicles! Now is the time to get a FREE copy of Company of Heroes 2 and use it to create some amazing vehicle skins for the highest rated World War II RTS Franchise of all time. This is a 3D texturing contest for the Steam Workshop of…
The Obol (Dafome Place) — Outside (WIP) A detailed study of the exterior of The Obol, the home/studio of the artist Dafome. This set of renders shows multiple angles, including top-down views and structural X-ray perspectives. Materials and textures are still in progress, highlighting the development of architectural…