Hi, I've sent you a message hoping we can work together soon! - Edit: No response. I would hope his communication skills improve with future potential clients.
Hello All! I have found my artist has been found and has accepted the work and now closed out. Thank you to all those who responded. I will post more commissions here in the future. Sincerely, Saffiren
Thanks! I shall start doing that for future projects. I agree that working around the pose was not easy and that coming up with things to add in the middle of the process was not good, it makes the project take longer to complete. I see, thanks for this.
Hey! I'm a 3D artist mainly focused on assets and innorganic modelling. I'm not to keen on characters or organic, beyond some basic plants or silly monsters I've made in the past though. If you need any help with buildings or any other decor I'd be glad to help! I'm going to be fairly available for the forseable future as…
yup i made the render...you got it, you run the show for now, its also a 3d object in the form there off, to be correct. As a mod it would've been great if you also contributed to the post/thread, like i did for future reference.
I like this tutorial https://www.youtube.com/watch?v=3CLUocduJeQ ! I use painter to make tiling textures sometimes too, if you make a plane with one edge loop horizontal then make uv seams on them you can stack all four square shells and expand them to fill your one to one uv space. Then you can preview how your materials…
I was watching some videos on texturing stuff in substance painter and they kept switching between some of these shaders (using the word loosley cuz im not sure what these are), so if they needed something to be emmisive they switched to a different one and i get the feeling this would be important to know in the future,…
Old Barn Hello there, this is a project I have been working on for the past two weeks working in Unity to build the scene in, Maya to model the assets and substance designer and painter to texture the assets and create the trim sheets. Any feedback would be much appreciated Reference Images: These are some of the reference…
Amplify Shader Editor is a node-based shader creation tool inspired by industry leading editors. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. AAA quality and flexibility at an indie affordable cost…