Hi all, I'm looking to take some photos of people for use in character textures. I was wondering if anyone has any tips for taking good ambient lit photos for texture reference, for things like faces etc. Anyone on here doing it themselves, what's your light set up? So far I know I want to take the photo from as far back…
Hi everyone i just wanted to ask if anyone have any tips on optimizing the UV and how i should think, i always have too much space left when it's time to put the last piece in. also how would you go around doing uv's for mechanical objects, so far i have only done planar mapping and then linked everything together. what…
So, for those who hadn't figured it out from the picture, TNSLB and me are expecting a lil mini polycounter on the date shown above. We just felt you should know so Tins can bitch about pregnancy pains, and I can bitch about Pregnant Tins without you all wondering WTF? That is all - save the congrats till the little…
Hi I have read several of the polycount links to this argument , but I have not found one explaining exactly the tips and tricks to use when having a workflow in creation process of those assets in 3dsmax, I mean how to make so that each new item can snap exactly into position when in a game editor and how to measure and…
Hey guys, After about a year away from modeling I decided to fire up the old 3dSM and get back to it. I made a simple torso model and am in the process of texturing it. I'm fairly happy with how it is turning out (much better then my last which doesn't say much) but I'd like to get some tips on adding more color into the…
Thanks for the tips. I'm still playing around with texturing the handle/hilt, maybe making it look more like metal. Any good tips or workflows for texturing metal? :D Ultimately this will be for a final project/scene in the UDK i'm creating for class using some of my own assets and unreal assets to complete it, given the…
Thanks! Thats kind of what I was going for, I figured it would be a way to work in some of the swirl like cloud designs, and have it loosely tie into Drow's ability gust Thanks for the feedback. I probably won't bring the ram up that high as i want more of the quiver to be view-able than normal, from the game perspective.…
So this has taken me two days and I absolutely hate the render. Does any one know any decent tips for Keyshot clay rendering or just general Keyshot tips. Also this is based off a concept by BattlePeach (Jonatan Cantero). I would love to do it justice (which I feel I have failed to do). So any critique would be greatly…
Waw guys ! Thank you very much for your quick replies ! Really :) RasmusBagner > i watched the thread and learned A LOT ! I can't say i got the skill, but it's a begining for me, i think. Robeomega > thanks for the tip, i'll do it next time. I think i will start another asset creation and use all the tips to work.…
Hi @jenna_dean I fixed those tiles a bit but didn't upload fixed version here. Instead it can be seen from my artstation site: https://www.artstation.com/anttiarvola @Eisenhorn thanks for the tip! That might work, maybe I should try this out. @pixelpatron I was going to add badge like that there but then I just wanted to…