Hi, I guess this is super newbie question, but I have been suffering enough to ask your help.. What I want to learn is how to snap "a polygon" (called "a face" in maya) onto edge of my choice. Since I learned Maya previously, Snap command was quite cumbersome to understand on Max. In Maya, I need to select the element…
FINAL UPDATE : _____________________________________________________________________________________________________ Hey Polycount! I'm so excited about this contest, I didn't have the chance to finish it last time. Thanks to Polycount and Riot for organizing such a cool event :) So, I've been digging League of Legend…
Ok so I thought of a way of texturing parts of my model which are impossible to get to while the whole model is loaded in...I am using ID map baked from highpoly vertex colour. But there's some detailing I left out which I thought I could achieve in SP, so I didn't have to model it all into the highpoly. So I exported the…
Hi! Id like to start off by saying that you absolutely do not need the most up to date version of substance products to get a high quality or good result from those programs. A lot of studios don't use the most current or up to date versions of some software because things like painter aren't backwards compatible, so its…
Okay man. This may already be part of what you have intended but i'm gonna point some things out anyway. I'm also judging this as a still from the above screenshots - not as a map. In general the composition of this scene works well, you've got a focus point (the tram and the damaged building behind it). The close building…
Find out what this game tool can do and how it does it. Then do the tutorial that shows you how to build your first scene. You might want to check out ogre 3d as well. To be honest there really isn't a book out there that really cover this. World building is world building. It's different for every project. 1. make half…
well for starters i think you can give us a drawing of all the elements you're considering here--the different head, body, legs, etc.--all in one drawing. that'd help. past the preliminary concern of having to mentally piece together two or three drawings, i think you're really going to have to suss out what you want to do…
Hi, Thanks for the comments: dpadam450 : It is intended to be a military vehicle so the simple matte finishes would be the ones I'd see ending up on the final model. The different versions were produced to show the flexibility of the shader to allow for quick interations, each variant took less than a 20 secs to setup. The…
Hi Progg, I've been following this thread since the very beginning and the outcome is really nice. One detail I noticed is the trees bark looks a little flat, like if trunk and branches were very smooth. A rough normal map, or even a bump map could help breaking the specular that gives that impression. I'm with adam, the…
Hey it's looking good so far. Maybe you might want to think of some architectural details as well to break up the singular box room feeling as well. It doesn't have to be too crazy, but a slight extrusion in the corner of a wall/some type of architectural element that implies either a support beam or another room/closet…